﻿using System;
using System.Runtime.InteropServices;

namespace Valve.VR
{
	// Token: 0x02000572 RID: 1394
	public struct VREvent_TouchPadMove_t
	{
		// Token: 0x040013A7 RID: 5031
		[MarshalAs(UnmanagedType.I1)]
		public bool bFingerDown;

		// Token: 0x040013A8 RID: 5032
		public float flSecondsFingerDown;

		// Token: 0x040013A9 RID: 5033
		public float fValueXFirst;

		// Token: 0x040013AA RID: 5034
		public float fValueYFirst;

		// Token: 0x040013AB RID: 5035
		public float fValueXRaw;

		// Token: 0x040013AC RID: 5036
		public float fValueYRaw;
	}
}
